Powered by the proven NVIDIA CineFX 3.0 engine, these advanced GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects.Learn more about the product
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Powered by the proven NVIDIA CineFX 3.0 engine, these advanced GPUs enable unlimited programmability and infinite program length, allowing develops to create new class of advanced visuals and effects. In addition, features such as displacement mapping enable the creation of unique 3D characters and objects, allowing develops to alter a 3D models appearance on an individual vertex basis. Through this technique, developers can create ultra realistic models that fully interact with the unique lighting of a particular environment. In addition, through Shader Model 3.0 and the advanced CineFX 3.0 engine, game develops can create complex lifelike effects like skin, hair and shadows that fool the eye of even the most discriminating game enthusiast.
Video-338/348PCI series deliver unmatched video features and functionality through the industry's first on-chip video processor. This dedicated unit on the GPU handles the lion's share of the video processing load, freeing up the CPU for other tasks. The video processor delivers MPEG support for encoding and decoding of both analog and digital video content, as well as high quality video scaling and filtering for impeccable playback quality at any widow size. An integrated TV encoder allows you to connect your PC to TV for direct to TV playback and advanced adaptive de-interlacing technology provides smooth playback on progressive displays.
Built on the foundation of the industry-renowned NVIDIA Unified Driver Architecture (UDA), Video-338/348PCI series deliver unmatched compatibility with the widest range of games and applications for the ultimate "install and play" experience. Equip yourself with a Video-338/348PCI series GPU so you can play your games the way it's meant to be played.
Features:
CineFX 3.0 Shading Architecture
Support for DX 9.0 pixel shader 3.0+ Support for DX 9.0 Vertex Shader 3.0+ Very long pixel and Vertex programs instructions Displacement mapping Vertex frequency stream divider Multiple Render Target (MRT) technology Subroutines in shader programs Dynamic flow control Conditional wire masking Conditional execution Z-correct bump-mapping Hardware accelerated shader effect with shadow buffers Two-sided stencil Keyframe animation Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
Digital Vibrance Control (DVC) 3.0
DVC color controls DVC image sharpening controls
High Performance & High Quality 3D Acceleration
8 pixels per clock rendering engine 128-bit, studio-quality floating point percision through the entire graphics pipeline Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes Support for sRGB texture compression
High Performance 2D Acceleration
Optimized for 32-, 24-, 16-, 15-, and 8-bpp modes True-color, 64x64 hardware cursor with alpha Multi-buffering (double, trible, or quad) for smooth animation and video playback
API/OS Support
Complete DirectX support, including DirectX 9.0 or lower Full OpenGL 1.5 and lower support Windows Vista Windows XP Windows 2000
General
Device Type
Graphics card - low profile
Bus Type
PCI
Graphics Engine
NVIDIA GeForce 6200
RAMDAC
400 MHz
Max Resolution
2048 x 1536 at 60 Hz
Max Monitors Supported
2
Interfaces
1 x DVI-I - DMS-59 ¦ 2 x VGA - 15 pin HD D-Sub (HD-15) ( on supplied cable )
API Supported
DirectX 9.0, OpenGL 1.5
Memory
Size
512 MB
Technology
DDR2 SDRAM
Bus Width
64-bit
Video Output
Colors Max Resolution (external)
32-bit color
System Requirements
OS Required
Microsoft Windows 2000, Microsoft Windows XP, Microsoft Windows Vista
Peripheral / Interface Devices
CD-ROM
Miscellaneous
Included Accessories
Low-profile bracket
Cables Included
1 x DMS-59 to 2 x VGA adapter
Software Included
Drivers & Utilities
Depth
6.2 in
Height
2.7 in
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