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Aspyr Media Sid Meier's Civilization IV: Beyond the Sword - 12090


Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV. The expansion focuses on the late-game time periods after the invention of gunpowder and includes 12 different scenarios, ten new civilizations, 16 new leaders   Learn more about the product
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Sid Meier's Civilization IV: Beyond the Sword

  • New units, buildings, and technologies to the epic game with additional focus on the late-game time periods

  • 12 new scenarios, many containing themes never before included in the Civilization series

  • Ten new civilizations, such as Portugal, Babylon and Netherlands

  • Sixteen new leaders including leaders for the ten new civilizations, as well as additional leaders for existing civilizations

  • Game play feature that allows you to create corporations and spread them throughout the world; each corporation provides benefits in exchange for certain resources
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV. The expansion focuses on the late-game time periods after the invention of gunpowder and includes 12 different scenarios, ten new civilizations, 16 new leaders, five new wonders, and a variety of new units that offer more ways for players to expand their civilization's power as they strive for world domination.
New Civilizations
The new expansion adds ten new civilizations and sixteen new leaders, bringing the total up to 34 civilizations with 52 different leaders. In the new unrestricted mode, players can even combine any leader with any civilization, meaning you could have Mao Zedong buildings tons of Janissaries to fight off George Washington's Cossacks. The new leaders and civilizations definitely enlarge the player's options when deciding how to approach the game. Better still, Firaxis has finally included the Babylonians, an old favorite that had been missing for far too long.

Babylonian
Leader: Hammurabi - Aggressive, Organized
Starting Techs: Wheel, Agriculture
Unique Unit: Bowman (Archer), grants an additional +50% vs melee units.
Unique Building: Garden (Colosseum), grants an additional health.

Byzantine
Leader: Justinian I - Imperialistic, Spiritual
Starting Techs: Wheel, Mysticism
Unique Unit: Cataphract (Knight), comes with +2 strength but is not immune to first strike.
Unique Building: Hippodrome (Theatre), grants loads of extra happiness, +1 base, +1 more for having access to horses and +1 for every 5% spent on culture (instead of the Theatre's 10%).

Dutch
Leader: Willem van Oranje - Creative, Financial
Starting Techs: Fishing, Agriculture
Unique Unit: East Indiaman (Galleon), +2 strength and one extra cargo space, can also explore rival territory.
Unique Building: Dike (Levee), grants +1 production from all water tiles.

Ethiopian
Leader: Zara Yaqob - Creative, Organized
Starting Techs: Hunting, Mining
Unique Unit: Oromo Warrior (Musketman), has first-level First Strike and is also immune to First Strikes, begins with Drill I and II promotions.
Unique Building: Stele (Monument), grants an additional +25% culture.

Native American
Leader: Sitting Bull - Philosophical, Protective
Starting Techs: Fishing, Agriculture
Unique Unit: Dog Soldier (Axeman), has -1 strength but an additional +50% vs. melee units. Also requires no resources to build.
Unique Building: Totem Pole (Monument), all new archery units get +3 experience.

Portuguese
Leader: Joao II - Expansive, Imperialistic
Starting Techs: Fishing, Mining
Unique Unit: Carrack (Caravel), has an additional cargo space, can carry military units, and can explore rival territory.
Unique Building: Feitoria (Customs House), get one additional commerce from all water tiles.

Sumerian
Leader: Gilgamesh - Creative, Protective
Starting Techs: Wheel, Agriculture
Unique Unit: Vulture (Axeman), has +1 strength but suffers a 25% reduction against melee units.
Unique Building: Ziggurat (Courthouse), 20 hammers cheaper than the courthouse, only four are required to build the Forbidden Palace.

New Leaders
In addition to the leaders for the new Civilizations, Beyond the Sword also provides six new leaders for the existing civilizations.

American: Lincoln - Charismatic, Philosophical
Celtic: Boudica - Aggressive, Charismatic
French: De Gaulle - Charismatic, Industrious
Greek: Pericles - Creative, Philosophical
Ottoman: Suleiman - Imperialistic, Philosophical
Persia: Darius I - Financial, Organized

There are a few other changes to note with regard to the leaders. First, the only leader who has changed traits from the current version of the game is Augustus Caesar who is now Imperialistic and Industrious rather than Creative and Organized. Second, the Expansive trait now only grants a 25% bonus to worker production instead of 50%.

New Buildings

Some of you may have noticed that a few of the new civilizations' unique buildings replace buildings that you haven't even heard about. Well, that's because there are a handful of entirely new buildings in the expansion. The Levee, unlocked once a player researches Steam Power, grants a production bonus to all river tiles within the city radius. As soon as a player uncovers the secret of Economics (and has a harbor in place), he or she can build a Customs House to gain a boost to all foreign trade coming in from overseas.

Players who want to gain a few extra engineers can do so by building the Industrial Park. Still, the added sickness generated by this new building may not make it worthwhile under certain circumstances. You can offset this penalty somewhat by taking advantage of the slight health boost provided by the new Public Transportation building.

Two new buildings, the Intelligence Agency and the Security Bureau, are designed to let the player take advantage of the game's greatly enlarged espionage model. The Intelligence Agency works to amplify the player's efforts to spy on others, while the Security Bureau makes it more expensive and more difficult for rival players to perform espionage in that city.

New Wonders
Beyond the Sword finally fills out the roster of the original Seven Wonders of the World with the addition of the Mausoleum of Maussollos and the Statue of Zeus. Even better, the expansion adds another three additional wonders that expand the strategies players can use in their quest for victory.


Cristo Redentor

In the real world this 125-foot tall statue of Jesus stands above the city of Rio de Janeiro. In Beyond the Sword, the Cristo Redentor eliminates anarchy for the civilization that controls it and allows them to switch between civics and religions immediately. The city in which the Cristo Redentor is located is more likely to generate a Great Engineer. Civilizations can build the Cristo Redentor as soon as they've researched Radio. Leaders who have the Spiritual trait construct it twice as quickly.

Apostolic Palace
It's unlikely that anyone in the West doesn't know that the Vatican is the center of the Catholic Church and the residence of its earthly leader, the Pope. Beyond the Sword's Apostolic Palace is unlocked once you research Theology. It works for any civilization that has a state religion and can only be built in cities with the state religion. It works very much like an Medieval era United Nations complete with global elections. The influence of the Palace is dependent on the acceptance of its religion throughout the world. Other civilizations that share that religion enjoy some significant production bonuses but can have diplomatic decisions forced on them by the currently elected head of the Palace.

Cristo Redentor
In the real world this 125-foot tall statue of Jesus stands above the city of Rio de Janeiro. In Beyond the Sword, the Cristo Redentor eliminates anarchy for the civilization that controls it and allows them to switch between civics and religions immediately. The city in which the Cristo Redentor is located is more likely to generate a Great Engineer. Civilizations can build the Cristo Redentor as soon as they've researched Radio. Leaders who have the Spiritual trait construct it twice as quickly.

Mausoleum of Maussollos
This massive and particularly memorable tomb was originally built in the fourth century BC by King Maussollos in Caria and stood until dismantled by the Knights Hospitaller nearly 2000 years later. It becomes available after the discovery of the Calendar and can be constructed twice as fast with Marble. Though it makes its home city more likely to generate Great Artists, its real benefit is its ability to extend a civilization's Golden Age by 50%.

Shwedagon Paya
This holy Buddhist monument was first constructed to house eight hairs of the Buddha but has been added to over the centuries to become one of the most impressive and significant Buddhist shrines in the world. In the game it works like the Pyramids, but instead of granting government civics, it grants access to all religion civics. Its home city is more likely to generate Great Prophets. Built after the discovery of Meditation and Aesthetics, the Swedagon Paya can be constructed twice as quickly with Gold.

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Macintosh Universal Yes
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License Type Complete Package
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Aspyr Media Sid Meier's Civilization IV: Beyond the Sword (12090)

Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Civilization IV. The expansion focuses on the late-game time periods after the invention of gunpowder and includes 12 different scenarios, ten new civilizations, 16 new leaders

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